DLSS 4 and Nvidia’s “Fake FPS”: Revolution or Illusion?

wrench
2 min readJan 18, 2025

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https://www.reddit.com/r/Games/comments/y3261q/nvidia_dlss_3_fake_frames_or_big_gains/?rdt=50951

Nvidia’s DLSS 4 (Deep Learning Super Sampling) is making waves in the gaming community, but not without controversy. This latest iteration of Nvidia’s AI-driven upscaling technology promises smoother gameplay and higher frame rates.

However, some critics argue that the technology’s reliance on AI-generated frames creates “fake FPS,” sparking debates about what truly defines performance.

DLSS 4 uses advanced AI algorithms to upscale lower-resolution images in real-time, making games look sharper and run faster. The innovation lies in its ability to predict and generate new frames entirely using AI, rather than relying solely on raw GPU power. This allows even demanding games to hit higher frame rates without significant performance losses.

However, there are concerns. Some gamers argue that these AI-generated frames are not truly “real” in the traditional sense. While DLSS 4 increases frame rates, it does so by generating frames based on predictions, which can sometimes result in slightly less precise visuals. These artificial frames might not be as accurate or smooth as those rendered by the GPU directly, leading some to call them “fake FPS.”

The question remains: Is DLSS 4 enhancing the gaming experience or simply creating the illusion of higher performance? While DLSS 4 can certainly boost frame rates and provide smoother gameplay, especially on lower-end hardware, purists argue that true performance should come from a combination of raw GPU power and realistic frame rendering, rather than relying on AI-driven enhancements.

In the end, DLSS 4 is a groundbreaking technology that can significantly improve performance, but whether it’s a genuine leap forward or just an illusion of speed is still a matter of perspective.

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